The Most Played Steam Games by Gen Z in 2025

We're already halfway through 2025. What's trending on Steam among young people? Why are they so fun?
We're already halfway through 2025. What's trending on Steam among young people? Why are they so fun?
Two Wonderland

Steam Rating: 97% (Overwhelmingly Positive)
Genre: Online Co-op/Action-Adventure/Platformer
Release Date: March 7, 2025
Following the success of "It Takes Two," Josef "FxxK The Oscars" Fares' new game, "Two Wonderland," has once again garnered countless fans' love. Overall reviews even topped the Steam 250 chart!
This game maintains its focus on teamwork. We'll experience levels in both sci-fi and fantasy styles, featuring brain-driven puzzles, synchronized platforming, and trap-climbing, requiring both players to leverage their respective strengths to successfully complete the game. Furthermore, large-scale boss battles and chases add an extra layer of excitement, while also adding a touch of "breakup" difficulty.
Overall, "Two Wonderland" feels a lot like the cooperative NES games of our childhood. Whether grappling with puzzle solutions or frantically dealing with boss mechanics, the experience feels more than just cooperatively completing missions; the joy and engagement of "playing a game" permeates throughout. Coupled with exquisite 3D graphics and a story about friendship and growth, the game is impeccable in almost every way, earning it a highly regarded 97% approval rating.
"Sultan's Game"

Steam Rating: 94% Very Positive
Genre: Deckbuilding/Story-Rich/Strategy
Release Date: March 31, 2025
"Sultan's Game" has exploded in popularity thanks to its bold writing and beautiful illustrations. Since its release in March, it has been a constant stream of sub-creations on social media platforms, with many of the personal songs and fan art being state-of-the-art! This has also drawn in a wave of new players. It's hard to imagine a single-player card game devoid of PVP elements. Its Steam daily active users have consistently hovered around 10,000, peaking at over 40,000. Compared to its predecessors like "Esoteric Simulator," which received only critical acclaim but received little commercial success, this achievement is truly something to be proud of. The card system of this game is not difficult to understand. Players have to assign their allies according to the Sultan cards they draw in a turn-based format, and then use the cards in their hands to trigger various special events, advancing the story step by step.